Why does this page show Mistral as up while my game won't connect?
Publisher status pages show the publisher's view, not yours. Mistral aggregates many internal signals; user-visible problems (matchmaker queues, regional CDN issues, account auth) sometimes don't trip the public indicator. Check the active incidents list below for narrower scope.
How is this different from a direct probe?
Websites and game servers get hit with a live network request. Publishers don't expose a single check endpoint, so we poll their official status feed (Statuspage, Riot, etc.) every 5 minutes and surface their classification verbatim.
Where does the data come from?
Directly from Mistral's own status feed — see https://status.mistral.ai. We don't aggregate Twitter or DownDetector signals.
Status badge
Embed a live status badge on your site, README, or status page. Updates automatically — same status-aware SVG the rest of isitdown.io uses.
We poll the publisher's official status page endpoint (Statuspage.io JSON, Riot's status API, etc.) and read their own incident feed.
计为宕机的条件
The publisher reports a major or critical indicator, or the adapter returns a protocol error.
计为降级的条件
The publisher reports minor issues or maintenance. Active incidents are listed even when the overall indicator is green.
细节
Publisher checks differ from direct probing: we inherit the publisher's own classification. If Atlassian says "all systems operational" while users can't connect, our check will show up — the signal is theirs, not ours.
频率
Every 5 minutes, in parallel across 4 monitoring regions (US East Virginia, US West Oregon, Europe London, Asia Singapore).
限速目标
If a host returns 429 or consistently drops connections from our IPs, we cap retries at 3 and report the last observed status — we do not flood the target to confirm the outage.
数据来源
Direct probes from our monitoring infrastructure. We do not aggregate crowd reports, Twitter mentions, or DownDetector signals — every result on this page is a live network request.