Minecraft 服务器 · SLP 探测

NetherGames 是否在线?

Connecting directly to play.nethergames.org on port 25565 using the Minecraft Server List Ping protocol.

离线
NetherGames · play.nethergames.org
离线 —— SLP 握手无响应
TCP · 63 ms
Checked 5s ago single-source feed every 5 min · SLP probe direct probe, not crowd-reported

服务器详情

Players
0 / 0
Version
Unknown
Latency
63 ms

网络

Host
play.nethergames.org
Port
25565
Transport
TCP
结果解读

NetherGames is unreachable.

This is a confirmed outage. Most users worldwide are affected. Check the provider's status page or socials for an ETA — no client-side fix will help.

下一步操作

Wait it out

Confirmed outages need fixing on the provider's side. Nothing you do locally will change the result.

Check related

Scroll to related services below to see if the outage is provider-wide.

Re-run

Reload this page to re-probe — we check on-demand as well as on the 5-minute cadence.

FAQ

Why won't NetherGames connect?
Minecraft servers go offline for the same reasons any service does — restarts after updates, DDoS, host outages, or expired domains. We connect directly to NetherGames via the SLP handshake; if the TCP socket refuses or times out, the server is unreachable. If our check shows online but you can't connect, verify your client version matches the server's protocol version.
What does the player count actually mean?
It's the live count returned by the server's own SLP response — not an estimate. NetherGames reports 0 of 0 player slots in use right now. Some servers underreport (cracked, BungeeCord, sample-only) which is a server-side choice, not a probe artifact.
How often does isitdown.io re-check NetherGames?
Every 5 minutes from the background monitor. You can also re-probe on demand by reloading this page — the probe runs server-side and the result you see is fresh.

相关

方法论

探测方式
We open a TCP socket to the server and issue a Minecraft Server List Ping (SLP) handshake, parsing the JSON response for version, MOTD, and player counts.
计为宕机的条件
The SLP handshake fails (TCP refused, timeout, or malformed response).
计为降级的条件
Rarely used for Minecraft — the SLP handshake is binary: either it completes or the server is unreachable.
细节
Latency measures the full SLP round-trip from TCP connect to handshake response, not raw ICMP ping.
频率
Every 5 minutes, in parallel across 4 monitoring regions (US East Virginia, US West Oregon, Europe London, Asia Singapore).
限速目标
If a host returns 429 or consistently drops connections from our IPs, we cap retries at 3 and report the last observed status — we do not flood the target to confirm the outage.
数据来源
Direct probes from our monitoring infrastructure. We do not aggregate crowd reports, Twitter mentions, or DownDetector signals — every result on this page is a live network request.
JSON: /check?target=play.nethergames.org&format=json Share: https://isitdown.io/zh/minecraft/play.nethergames.org