Source engine · A2S_INFO

Is the gmod.nextworld.net:27015 game server up?

Querying gmod.nextworld.net:27015 on UDP port 27015 using Valve's A2S_INFO protocol.

OFFLINE
gmod.nextworld.net:27015
Offline — no response to A2S_INFO
UDP · 3 ms
Checked 1s ago single-source feed every 5 min · A2S query direct probe, not crowd-reported

Server details

Players
0 / 0
Latency
3 ms

Network

Host
gmod.nextworld.net
Port
27015
Transport
UDP
What this means

gmod.nextworld.net:27015 is unreachable.

This is a confirmed outage. Most users worldwide are affected. Check the provider's status page or socials for an ETA — no client-side fix will help.

What to try next

Wait it out

Confirmed outages need fixing on the provider's side. Nothing you do locally will change the result.

Check related

Scroll to related services below to see if the outage is provider-wide.

Re-run

Reload this page to re-probe — we check on-demand as well as on the 5-minute cadence.

FAQ

What does "no response to A2S_INFO" mean?
A2S_INFO is the standard Source-engine query for server name, players, map, and game. We send a UDP packet to gmod.nextworld.net:27015 and wait up to 6 seconds for a reply. No reply = either the server is offline, the host blocks UDP, or the server explicitly rate-limits A2S queries (some community servers do, especially after DDoS waves).
Can players still connect if A2S fails?
Sometimes. A2S and the gameplay port are usually the same UDP port, so an A2S failure is a strong signal the server is down — but not 100%. Servers behind specific anti-DDoS appliances may filter A2S while passing valid game traffic.
What's the cadence?
Every 5 minutes from each monitoring region. Result freshness is shown in the freshness row above.

Related

Methodology

Probe
We send an A2S_INFO UDP query to the server and parse the response for server name, map, game, player count, and VAC status.
Counts as DOWN
The A2S_INFO query times out or returns malformed data.
Counts as DEGRADED
Reserved for servers that respond but omit required fields (e.g. player count missing).
Detail
Latency measures the full A2S_INFO round-trip; some servers rate-limit UDP queries, which shows as intermittent down even when players can connect.
Cadence
Every 5 minutes, in parallel across 4 monitoring regions (US East Virginia, US West Oregon, Europe London, Asia Singapore).
Rate-limited targets
If a host returns 429 or consistently drops connections from our IPs, we cap retries at 3 and report the last observed status — we do not flood the target to confirm the outage.
Data source
Direct probes from our monitoring infrastructure. We do not aggregate crowd reports, Twitter mentions, or DownDetector signals — every result on this page is a live network request.
JSON: /check?target=gmod.nextworld.net%3A27015&format=json Share: https://isitdown.io/source/gmod.nextworld.net%3A27015