Minecraft server · SLP ping
PI
Is PikaNetwork online?
Connecting directly to play.pika-network.net on port 25565 using the Minecraft Server List Ping protocol.
Checked 1s ago
·
single-source feed
·
every 5 min · SLP probe
·
direct probe, not crowd-reported
Server details
- Players
- 0 / 0
- Version
- Unknown
- Latency
- 48 ms
Network
- Host
- play.pika-network.net
- Port
- 25565
- Transport
- TCP
What this means
PikaNetwork is unreachable.
This is a confirmed outage. Most users worldwide are affected. Check the provider's status page or socials for an ETA — no client-side fix will help.
What to try next
Wait it out
Confirmed outages need fixing on the provider's side. Nothing you do locally will change the result.
Check related
Scroll to related services below to see if the outage is provider-wide.
Re-run
Reload this page to re-probe — we check on-demand as well as on the 5-minute cadence.
FAQ
Why won't PikaNetwork connect?
Minecraft servers go offline for the same reasons any service does — restarts after updates, DDoS, host outages, or expired domains. We connect directly to PikaNetwork via the SLP handshake; if the TCP socket refuses or times out, the server is unreachable. If our check shows online but you can't connect, verify your client version matches the server's protocol version.
What does the player count actually mean?
It's the live count returned by the server's own SLP response — not an estimate. PikaNetwork reports 0 of 0 player slots in use right now. Some servers underreport (cracked, BungeeCord, sample-only) which is a server-side choice, not a probe artifact.
How often does isitdown.io re-check PikaNetwork?
Every 5 minutes from the background monitor. You can also re-probe on demand by reloading this page — the probe runs server-side and the result you see is fresh.
Methodology
- Probe
- We open a TCP socket to the server and issue a Minecraft Server List Ping (SLP) handshake, parsing the JSON response for version, MOTD, and player counts.
- Counts as DOWN
- The SLP handshake fails (TCP refused, timeout, or malformed response).
- Counts as DEGRADED
- Rarely used for Minecraft — the SLP handshake is binary: either it completes or the server is unreachable.
- Detail
- Latency measures the full SLP round-trip from TCP connect to handshake response, not raw ICMP ping.
- Cadence
- Every 5 minutes, in parallel across 4 monitoring regions (US East Virginia, US West Oregon, Europe London, Asia Singapore).
- Rate-limited targets
- If a host returns 429 or consistently drops connections from our IPs, we cap retries at 3 and report the last observed status — we do not flood the target to confirm the outage.
- Data source
- Direct probes from our monitoring infrastructure. We do not aggregate crowd reports, Twitter mentions, or DownDetector signals — every result on this page is a live network request.