Minecraft server · SLP ping
EA
Is EarthMC online?
Connecting directly to play.earthmc.net on port 25565 using the Minecraft Server List Ping protocol.
Checked 1s ago
·
single-source feed
·
every 5 min · SLP probe
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direct probe, not crowd-reported
Server details
- Players
- 201 / 700
- Version
- Velocity 1.7.2-26.1.2
- Protocol
- -1
- MOTD
- Early access begins today!
- Latency
- 275 ms
Network
- Host
- play.earthmc.net
- Port
- 25565
- Transport
- TCP
What this means
EarthMC is reachable.
If you still can't connect, the outage is on your side: DNS cache, VPN routing, ISP filtering, or a browser-level block. Try a different network or device to confirm.
What to try next
Check your DNS
Flush your DNS cache: ipconfig /flushdns on Windows, sudo dscacheutil -flushcache on macOS.
Try another network
Switch between Wi-Fi and mobile data, or disable your VPN. If it works there, the issue is on your primary network.
Browser reset
Try an incognito window or a different browser — a bad extension or cached error page can masquerade as downtime.
FAQ
Why won't EarthMC connect?
Minecraft servers go offline for the same reasons any service does — restarts after updates, DDoS, host outages, or expired domains. We connect directly to EarthMC via the SLP handshake; if the TCP socket refuses or times out, the server is unreachable. If our check shows online but you can't connect, verify your client version matches the server's protocol version.
What does the player count actually mean?
It's the live count returned by the server's own SLP response — not an estimate. EarthMC reports 201 of 700 player slots in use right now. Some servers underreport (cracked, BungeeCord, sample-only) which is a server-side choice, not a probe artifact.
How often does isitdown.io re-check EarthMC?
Every 5 minutes from the background monitor. You can also re-probe on demand by reloading this page — the probe runs server-side and the result you see is fresh.
Methodology
- Probe
- We open a TCP socket to the server and issue a Minecraft Server List Ping (SLP) handshake, parsing the JSON response for version, MOTD, and player counts.
- Counts as DOWN
- The SLP handshake fails (TCP refused, timeout, or malformed response).
- Counts as DEGRADED
- Rarely used for Minecraft — the SLP handshake is binary: either it completes or the server is unreachable.
- Detail
- Latency measures the full SLP round-trip from TCP connect to handshake response, not raw ICMP ping.
- Cadence
- Every 5 minutes, in parallel across 4 monitoring regions (US East Virginia, US West Oregon, Europe London, Asia Singapore).
- Rate-limited targets
- If a host returns 429 or consistently drops connections from our IPs, we cap retries at 3 and report the last observed status — we do not flood the target to confirm the outage.
- Data source
- Direct probes from our monitoring infrastructure. We do not aggregate crowd reports, Twitter mentions, or DownDetector signals — every result on this page is a live network request.