Moteur Source · A2S_INFO
GM
Le serveur gmod.nextworld.net:27015 est-il actif ?
Querying gmod.nextworld.net:27015 on UDP port 27015 using Valve's A2S_INFO protocol.
Checked 1s ago
·
single-source feed
·
every 5 min · A2S query
·
direct probe, not crowd-reported
Détails du serveur
- Players
- 0 / 0
- Latency
- 27 ms
Réseau
- Host
- gmod.nextworld.net
- Port
- 27015
- Transport
- UDP
Que signifie ce résultat
gmod.nextworld.net:27015 is unreachable.
This is a confirmed outage. Most users worldwide are affected. Check the provider's status page or socials for an ETA — no client-side fix will help.
Que faire ensuite
Wait it out
Confirmed outages need fixing on the provider's side. Nothing you do locally will change the result.
Check related
Scroll to related services below to see if the outage is provider-wide.
Re-run
Reload this page to re-probe — we check on-demand as well as on the 5-minute cadence.
FAQ
What does "no response to A2S_INFO" mean?
A2S_INFO is the standard Source-engine query for server name, players, map, and game. We send a UDP packet to gmod.nextworld.net:27015 and wait up to 6 seconds for a reply. No reply = either the server is offline, the host blocks UDP, or the server explicitly rate-limits A2S queries (some community servers do, especially after DDoS waves).
Can players still connect if A2S fails?
Sometimes. A2S and the gameplay port are usually the same UDP port, so an A2S failure is a strong signal the server is down — but not 100%. Servers behind specific anti-DDoS appliances may filter A2S while passing valid game traffic.
What's the cadence?
Every 5 minutes from each monitoring region. Result freshness is shown in the freshness row above.
Méthodologie
- Sonde
- We send an A2S_INFO UDP query to the server and parse the response for server name, map, game, player count, and VAC status.
- Compté comme EN PANNE si
- The A2S_INFO query times out or returns malformed data.
- Compté comme DÉGRADÉ si
- Reserved for servers that respond but omit required fields (e.g. player count missing).
- Détail
- Latency measures the full A2S_INFO round-trip; some servers rate-limit UDP queries, which shows as intermittent down even when players can connect.
- Cadence
- Every 5 minutes, in parallel across 4 monitoring regions (US East Virginia, US West Oregon, Europe London, Asia Singapore).
- Cibles limitées en débit
- If a host returns 429 or consistently drops connections from our IPs, we cap retries at 3 and report the last observed status — we do not flood the target to confirm the outage.
- Source des données
- Direct probes from our monitoring infrastructure. We do not aggregate crowd reports, Twitter mentions, or DownDetector signals — every result on this page is a live network request.